This is what I have been up to lately …
Examining games as an aspect of culture may still be under-developed, but assumptions about digital games abound within public and academic discourses. Many people look at digital games as only a thing which is addictive and damaging without taking the time to look beyond the rare sensational cases that happen to make the evening news. This should not be surprising. Once upon a time the same dystopian fears were expressed about radio, television, and the personal computer. New technology consistently frightens people even as it is accepted by others. This is not, however, an inconsequential historical cycle. These fears lead to uninformed laws and regulations being passed, the blocking of beneficial progress, and the deepening of the class gap (due in large part to unequal access to technologically related opportunities). This is not to suggest that all technology is “good” and that regulation should be done away with completely. Technology is neutral; it is how technology is used that begs moral questions. Therefore, it is imperative that social sciences, such as anthropology, take the time to look at technology, in all of its forms, so that these social practices can be understood and informed decisions can be made.
No comments:
Post a Comment